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发表于 2008-4-16 16:35:04
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来自 北京
- The Motion Component is completely embedded in a single re-mesh component. No part of the moving body may touch or intersect the AIR re-mesh component's boundary.
Typical configuration for Type A.
- The Motion Component is completely embedded in a single re-mesh component, but some of its faces are coincident with faces of the AIR re-mesh component located on the exterior boundary of the model (which are usually planes of symmetry). No part of the moving body may touch or intersect the re-mesh component's boundary, apart from those faces coinciding with an exterior boundary. The Motion Component must remain in contact with the same (exterior) faces at all time instants.
Typical configuration for Type B.
- The outer shell of the Motion Component is on the exterior boundary of the model except for a motion interface face which connects it to the stationary part of the model. In this case there are two AIR re-mesh regions adjacent to the motion interface face: one connected to the stationary part of the mesh, and one that is part of the Motion Component. The motion is strictly rotary or linear for this case since the moving object "slides" against the stationary part of the model. Most models of this type have periodic boundary conditions (this is necessarily the case in 3D). Typical linear and rotary sliding interface configurations are shown below.
Typical linear single (left) and double (right) sliding interface configurations for Type C. Two views showing a typical rotary sliding interface configuration for Type C. The Motion Component (consisting of the blue solid part, the yellow re-mesh and their encompassing air box) is shown rotated, while the stationary re-mesh region is shown in green. Note that
- Each AIR component that is in contact with the sliding interface must cover the entire area of the sliding interface. This includes any partially overlapping component having a lower precedence;
- The re-mesh region can either be adjacent to, partially intersect, or be embedded into the larger stationary or moving air component. The re-mesh region could even correspond to the larger air component itself, but this usually entails longer re-meshing time at each time step than having the smallest re-mesh region possible;
- No object can be completely embedded in a re-mesh region, i.e. no object can be "floating" inside a re-mesh region without being in contact with one or more of its boundaries excluding the sliding interface. Objects can thus partially intersect a re-mesh region, as long as they are not in contact with a sliding interface;
- Selecting the Motion object in the Object page while the Initial Mesh is displayed highlights all the Motion Component's regions, after the precedence rules have been applied. This allows to confirm that all the proper components, including the re-mesh component, are actually part of the Motion Component.
- Mesh nodes are fixed in time on all re-mesh region surfaces apart from the sliding surfaces, on which the nodes are displaced freely from one time step to the other.
Guidelines for 2D motion- Re-mesh regions cannot share a common boundary. This means that if there are several Motion Components, either
- each of them must be embedded in a separate re-mesh region that is not in contact with the other re-mesh regions, OR
- all of them must be embedded into a common, single re-mesh region.
- For Type A, although it is recommended that no part of the moving body be in contact with the re-mesh regions' boundaries, the motion model will be valid as long as an air region separates a Motion Component from the rest of the model.
- For Type C, the re-mesh regions must be defined as distinct stationary-moving pairs.
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