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发表于 2010-8-20 16:27:29
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来自 陕西西安
本帖最后由 mazhongyuan9049 于 2010-8-20 16:31 编辑
就是应变 只不过FLAC是显式计算 得到的位移是由每一增量步计算的量值累加起来的 再将累加之后的位移计算应变,这个过程是通过增量实现的。所以strain increment就是想要求的应变。
FLAC手册中说的:
The computation of strain rate is identical to that performed by FLAC when it applies constitutive relations to a zone (see Section 1.3.3.1 in Theory and Background)—i.e., strain rates are based on gridpoint velocities and the current coordinates. “Strain increments” are computed with the same equations, but with displacements substituted for velocities. There are two potential problems with the latter calculation. First, gridpoint displacements may be reset or changed at any time by the user; they are not used in the calculation process. It is the user’s responsibility to ensure that displacements are accumulated over a meaningful interval. Second, the strain increments are based on the geometry at the time of measurement. If the geometry changes significantly during a large-strain simulation, the measured strain will depend on the assumption made about the reference state for geometry; there are many different formulations for strain to be found in the literature when large displacements are involved. The conscientious user may wish to use only the function fsr, and derive strain increments by accumulation, using some formula of choice.
具体数值就要用到FISH FLAC(不是FLAC3D)手册中的FISH REFERENCE 2-48 有讲。 |
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