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[其他] Shattered Halls Guide - cheap wow gold

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发表于 2009-6-18 12:42:18 | 显示全部楼层 |阅读模式 来自 福建福州
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            Quests
        
   


There are several quests in the world of warcraft gold Shattered Halls,wow gold, two available to both factions, two to the Alliance and one for the horde.

Quests for Both Factions

Pride of the Fel Horde – Field Commander Romus at Honor Hold wants you to kill 8 Shattered Hand Legionnaires, 4 Shattered Hand Centurions, and 4 Shattered Hand Champions.


These are found along the normal route through the instance, just kill them as you come to them.


Tear of the Earthmother– Recover the Tear of the Earthmother from Warbringer O'mrogg and return it to David Wayne at Wayne's Refuge.


Drops for those that have the quest from O'mrogg.

Alliance Only

Turning the Tide– Bring Warchief Kargath's Fist to Force Commander Danath Trollbane in Honor Hold.


Simply (or maybe not so simply) kill Kargath at the end of the instance


Fel Embers &ndash,cheap wow gold; Magus Zabraxis at Honor Hold wants you to bring her a Fel Ember.


Grand Warlock Nethekurse will drop an item that allows you to collect the flame from the brazier near him.

Horde Only

The Will of the Warchief – Bring Warchief Kargath's Fist to Nazgrel in Thrallmar.


Same as the Alliance quest "Turning the Tide"


   
        
            Trash MOBs
        
   


There are many new mobs and several interesting trash MOBs in the Shattered Halls. The most important to watch for and be aware of are:


Shattered Hall Acolytes - These are priest based MOBs. They can cast fairly big heals and have a bubble ability. They are a high priority to kill or crowd control.


Shattered Hall Legionnaires - These MOBs are in charge of each of the large groups in the Shattered Halls. They are melee fighters and generally have 4-6 other MOBs with them. They MUST die first, as their ability is to call in world of warcraft gold replacements for any MOB that dies while they are still alive. No one should jump to any other target until the Legionnaire is down.


Shattered Hall Centurions - These are close combat MOBs what are immune to pretty much all crowd control. Come in groups of two.


Shattered Hall Champions - Similar to Centurians they are immune to CC other than frost nova.


Shattered Hall Gladiators - These are another MOB that is immune to CC, other than fear and slowing effects. They have a mortal strike attack that they hit with that can hit a tank for over 1000 damage and can sometimes kill cloth wearers in 1 or 2 hits. They come in groups of 4 but start off fighting each other and will knock each other down to about 35% health before resting and repeating the fight. Wait until they are at about 40% health before pulling for a much easier fight.


Shattered Hall Reavers - They have a nasty cleave with a significant range (about 7-8 yards). Unless you have to be close, stay away from them.


Shattered Hall Dark Casters - These are essentially warlocks, they have a short range AOE fear and an AoE fire attack. The AoE does big damage so you need to stay out of it and they need to die quickly.


Shattered Hand Sharpshooters - These have a fire based DoT shot and a scatter shot that confuses the target. VEry annoying when they target your healer, as such they should be CC'ed or droped quickly in from the groups.


   
        
            Grand Warlock Nethekurse
        
   







   
        
            
            


            
Netherkurse sends in his flunkies

            
        
   


The first boss you come to is Grand Warlock Nethekurse and his four cronies. When you first engage him he sends them at you with some very cool voice commentary. Once the last one dies though, the real fight begins.


Death Coil – This attach does up to 2,000 shadow damage and causes fear for about 5 seconds.


Void Zones – During the fight Nethekurse will spawn multiple black/purple spots around his room. These void zones hit for 1000 shadow damage per tick, so you must move out quickly. He continues to summon additional ones as the fight goes on and they last for a while, so do not be surprised if there are 3 or 4 around the room by the end of the fight.


Whirlwind - At roughly 20% remaining health he will stand in place and perform a whirldwind attack.This attack will hit world of warcraft gold everyone around roughly 2000 damage per hit. He will also start throwing Shadow bolts at random players, that hit for up to 2000 damage  


Before starting the fight everyone should get a shadow protection buff from the priest if at all possible as much of the damage is shadow based.


Due to the void zones, this fight generally turns into a moving tank battle as at least once or twice a spot will form on the tank. The rest of the players need to be aware of their surroundings as well and move when a void zone appears near them. Stay spread out so that he can not place a void zone where it will effect 2 players at the same time. Also stay away from the zones so that when you are feared you do not run directly into one.


When he enters his final stage, it becomes a DPS race as he does not track aggro any more. Everyone should go full out,world of warcraft gold, and if you hit this stage with almost full health he will drop quickly.
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